
Slouch

Boy In Sleep

25ThC

Zoogoo

Rubens

Radio Scotvoid

Spore Cloud

bit|bin

Herb Recordings

Kingbastard

Peter Project

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My name is Samuel and the world is significant
to me. My backround consists of a constant acknowledgement of beauty.
My name is Jonathan
Dean. I've lived in California, Germany, Florida,
North Carolina, and Louisiana. I've always been into computers and
abstract thinking. I've always been pretty strange.
UDR: Describe your working relationship, and some of your earlier
experiments. Have either of you had any
formal training?
JON: We met a couple years ago at a friend's house. Sam tried to get
me to be in a band with him. I wasn't really into the idea but I went
along just to see what might happen. Eventually, I turned him on to electronic
music and we started just doing that. I myself had been doing it for
about 2 years. I wasn't too serious about it and most of my songs were
shit. I think we've improved tremendously over the past few years. I
have no traditional musical talents. Sam plays the guitar or
something.
SAM: Jon and I have a developed musical relationship. It's not like
we just met and 'got right to it'. When we met, I didn't even listen
to electronic music at all. I was playing in various types of indie-rock
and hardcore bands and Jon was already messing around with the software,
making small loops and such. We started to hang out because we both
noticed that we were both intelligent, and soon enough knew that
we understood each other's outlook on life. He tried several times
to introduce the electronic music to me, and I still didn't hear
it or understand it. I was like, "That's
cool music man," but I didn't hear it as 'music', just noise.
I introduced Jon to a drug called DXM, and we began to have amazing
experiences on it. The second time we tripped was the most most amazing
time of my life. I, in the room, frantically trying to put on music
that sounded good; At The Drive In, Modest Mouse, Poison the Well,
Converge, and other types of music. I didn't realize how all the
music I listened to sounded the same, I never noticed how
all these bands are almost exactly alike. They all had guitar,
vocals, bass, drums. Jon saw I was in a drug induced panic, and offered
to play some of his music. He put on Autechre's Draft7:30 and left
me alone in the dark room to listen. Probably about 15 minutes in,
it finally hit me. Music is beyond instruments! There are other ways
of expressing yourself musically. It was like this new world ripped
a hole in my reality and pored out all over the place. I wasn't sure
what exactly was happening, but I did know I'd found something I'd
never noticed before.
Days after the experience he showed me all the groups, mostly stuff
from Warp Records. Jon also showed me this program called Fruity
Loops and I began making electronic music immediately. For
the first year I was listening and making music, Jon and I never collaborated.
We made our own music separately, yet remained best friends. I think
we tried to collaberate a few times, but it didn't work. My project
was called It's
A Tesseract (which can be found on myspace) and
Jon's project was called People Thought.
The birth of Zoogoo was basically us exchanging data. The first song
we made, "Madness", I used Jon's loops as a backbone for
the whole song, and I layered other parts and composed. So, one of
our methods for making music is basically us just trading our loops,
samples, and methods for creating sound. Later on, we came across the
idea of using midi controllers, and that's how we began to make live
music. We'll set up various types of samplers and control them with
knobs. It takes about a week to set up something good, and we just
shut off the lights and turn off our monitor screens, and twist knobs
like mad scientists. We have been perfecting our live setup and we
think it will be the basis of music creation for Zoogoo. It's really
a big pain-in-the-ass to program everything. If you can just program
a few things to modulate, you have an unlimited resource for loops
and samples. The main factor in music is communication between
humans.
JON: Our workflow is pretty chaotic. In the past we have just exchanged
sounds and loops and then gone off into our own little worlds. Sometimes
we would patch tracks that we did separately together. Usually I would
program really detailed beats and Sam would take them and integrate
them into whatever he was working on at the time. Now that we do things
live its pretty much an equal mix of work between us both.
UDR: What drives
the Zoogoo concept? Talk about your process, and any other
relevant creative details.
JON: Zoogoo is meant to be the soundtrack to the life of a very
confused
and chaotic creature. It is constantly evolving and knows no boundaries.
It moves the way it wants, to express exactly how it feels at that moment.
The process has one main ingredient, and that is the compounding of data.
Sounds go through many processes to get them to sound as complex and
saturated as possible. Something may be several generations down and
over a year old before it finds a place in a track.
SAM: Life is boring and it seems like making music is the best thing
to do. The reason I make music and art is because I have made contact
to synthetic life forms in some unknown demension. I guess I am trying
to recreate my experiences. Jon, I think, makes music because he dreads
working at a carwash. I am just finishing up school for graphic design,
so that I can make crappy art for fat guys instead of making hamburgers
for fat guys. As an artist you have to work a shitty job to support yourself
and your art(supplies and such). There doesnt have to be some amazing
explanation as to why you make music, you kind of just do, because it's
the best thing to do at that time. Our hope is to get on a major electronic
label and tour the world. That's all we're asking for.
UDR: How important is it to you that other people experiment
with psychotropics? It seems you value the revelations you've arrived
at through drug use... do you believe it is important for artists to
try and enhance their perceptions in this way?
SAM: Well, I actually don't condone the use of drugs, because people
take it the wrong way. Most people abuse it and use it as entertainment
more than they use it for spiritual use. I do condone things like anti-depresents
and things like that. I take a whole slew of medications that help
me out a lot. In fact, I don't know what I would do without them.
As amazing as we are, we're still physical beings and need to take
care of our bodies.
Although I'm 'iffy' to say, "Drugs make your music and art better," it's
kind of true. Any form of perception changing and deception will
possibly lead to enlightenment. I would of never 'heard' the music
if I had not tripped.
If artists learn about the drugs by reasearching them and reading about
experiences, they'll get a better understanding of how they work
and how they can benifit from them. Drugs help as much as they hurt.
The more you meditate and drift off in thought, the more you'll
seperate yourself from society which will lead to pain, loneliness
and suffering. On the bright side, you will become knowledgable
about your universe and all its wonders. I have seen drugs hurt more
they they help though.
JON: I don't do these things very often, but I do think they help
you with
the way you see your world. Do they help you with music? I don't know.
I mostly have had revelations in other areas in my life. Maybe it has
had an impact indirectly, but I have always been creating things like
this and because it's such a technical thing. I can't make a direct
connection between the two. The best thing I've noticed about drugs
is it tends to make people listen more carefully to music. I hate how
I'll play something brillliant for someone and they'll just nod their
head or say, "yeah, that's neat." They never really listen.
UDR: Zoogoo can be both chaotic & ordered.
Do you think a great deal about editing the structure of your pieces?
or are they recorded in real-time? You mention programming... to
what degree do you incorporate programming? How much of the sound
making process is indeterminate?
Where do you draw the line between method and madness?
JON: In the past we were a lot more into programming and being precise
about the composition of the tracks. I would spend days working on
just one beat and making it perfect. The majority of everything I did
was put together painstakingly on the computer with the mouse. It was
really pretty awful (the process).
Over the years we’ve slowly migrated over to playing things live. I’m
at the point now where almost everything I do is live. I patch together different
sessions and I’ll still program some things that I think sound best programmed
(like little precise transitions between larger sections in the songs). Even
though a majority of what I’m doing now is done live, I still spend a good
deal of time cleaning it up and making sure things fade together and flow nicely
with mouse editing.
Of course the live sets that Sam and I have done together are completely spontaneous,
and we’ve released whatever live stuff we’ve done in the past
almost completely unedited. Right now we’ve got a piece we did that we
want to spend some more time on adding bits and pieces to. So it’s a good
mixture of live and 'studio' work where it’s needed.
What we’re really trying to achieve as a general theme is a very organic
sound. We want the order to be framed by chaos. To me it seems very obvious that
none of the songs are random. This, I suppose, is where the line is drawn. When
it gets to the point where you can’t tell if there is a pattern or not,
then it starts to become less music and more random noises. Our tracks might
fall apart at some points, but this is only in contrast to the points that they
pull themselves back together, which I think is another good example of the organic
theme we are trying to infuse it with. 
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